This pipeline works as follows:
- Create character model on ZBrush (Thanks to Madeleine Scott-Spencer's Introduction to ZBrush 2020 Course from Gnomon)
- Retopo and UV Unwrap on Blender
- Rig and animate on Blender
- Create clothes on Marvelous and simulate with animation
- Paint with PBR textures on Substance
- Import everything back to Blender and render.
This is a test render for the pipeline I use for characters.