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Pipeline Test

This pipeline works as follows:
- Create character model on ZBrush (Thanks to Madeleine Scott-Spencer's Introduction to ZBrush 2020 Course from Gnomon)
- Retopo and UV Unwrap on Blender
- Rig and animate on Blender
- Create clothes on Marvelous and simulate with animation
- Paint with PBR textures on Substance
- Import everything back to Blender and render.

This is an old project I made in early 2020. Couldn't find the one with all the history. But you can be sure it's my work from the janky hands :D

This is an old project I made in early 2020. Couldn't find the one with all the history. But you can be sure it's my work from the janky hands :D

This picture showcases my topology and UV seams.

This picture showcases my topology and UV seams.

Rig made in Blender. Uses Inverse kinematics and some other constraints to ease animating.

Rig made in Blender. Uses Inverse kinematics and some other constraints to ease animating.

I designed a hooded pancho in Marvelous Designer.

I designed a hooded pancho in Marvelous Designer.

Cloth simulation with the character animation on Marvelous Designer.

Cloth simulation with the character animation on Marvelous Designer.

This is a test render for the pipeline I use for characters.